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Hat goomba smash
Hat goomba smash








Retreats into the floor in a pool of bubbling magic before reappearing a distance away & releasing a couple Fangs. Materializes his broom & hops on it to do a rising rush attack, hitting with the handle. Chain-Chomp - Charge for 10+ seconds & behave like their Assist Trophy & Enemy versions.ĥ% (Goomba), 8% (Paratroopa), 7% (Spear Guy), 10% (Big Boo), 5%(Lakitu), 12% (Chain-Chomp).

hat goomba smash hat goomba smash

  • Fishing Lakitu - Charge for 8 seconds & will follow & attempt to hook opponents with their fishing pole before they are lifted off the stage & out of bounds by them.
  • Big Boo - Charge for 6 seconds & will continuously drift into opponents, sucking their life force while they accumulates damage.
  • Dancing Spear Guy - Charge for 4 seconds & will poke at opponents or chuck spears.
  • Red Koopa Paratroopa - Charge for 2 seconds & will do a flying shell-spin at them.
  • Goomba - Charge for 0 seconds & charge into or bite opponents.
  • Holds his wand above his head in preparation for bashing the Winged Cloud which has appeared before him as it changes to an image matching each enemy character in: Summons a Green Glove that "tags out" the opponent by slamming them into the ground with its glove.Ĭasts a spell that slowly homes in on opponents. Summons a spiny-headed Grunt to send the opponent spiking up in pain. Same as Forward Throw, but goes behind himself. Summons a yellow Slugger that sends the opponent flying with its bat with a same chance of dealing the same damage as the Home-Run Bat. Summons 2 Zeus Guys that take turns punching & kicking the opponent. Releases a Bandit, grabs a nearby opponent & pull them back. Same as Down Tilt, except it holds his place in the air. Same as Up Tilt, except it pulls him upwards some ways. Same as Forward Tilt, but it drags him backward. Same as Forward Tilt, but it drags him forward. Pulls out his broom and quickly spins once while mounted. Slams his wand down in place, while sparks emit from his left & right side if uncharged with 2 damaging magic eruptions & 2 Ravens which run along the ground in opposite directions.Ĥ% (Uncharged), 3% (Sparks), 7% (Eruptions), 6% (Ravens) Swipes above himself with his scepter in an arching path if charged with a damaging magical trail & a massive Nep-enut emerges if fully charged.Ĥ% (Uncharged), 8% (Trail), 9% (Contact), 12% (Nep-Enut) Throws a puff of magic dust on the ground below himself, out of which 2 Toadys emerge & rotate around each other below him before disappearing.ĭoes a powerful wand strike if uncharged with an additional magical blast radius & a Gusty being launched if fully charged.ĥ% (uncharged), 10% (blast radius), 3% (Gusty) Pulls out a Toady & quickly holds it above himself. Pulls out a Toady & swings it around himself once. Launches his scepter forward during a run & barrel rolls while flying forward a short distance, while 2 Boo Guys also appear spinning around him.Ĭonjures 2 Podoboos that leap up once on either side of him as he uses his wand as a cane to get up.

    hat goomba smash

    Swings his wand back & forth in front of himself & ends with an explosion of magic, which can be cancelled into having him swing it several more times. He has one normal jump, and a short teleporting spin for a second jump with 4 frames of intangibility. He is very fragile, and can often be KO'ed at low percentages. Kamek is a medium-sized, lightweight fighter with below average ground speed and above average air speed.










    Hat goomba smash